I am an art historian and historian of science with a passion for visual and educational technology. I am excited about immersive digital environments in the Humanities as novel means of research and education.

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Positions

since 04/23

Horizont Computergrafik GmbH

Studio for games and interactive media

Founder and Director. Development of computer game Rogue Voltage and unannounced prototypes

 

04/20–04/23

Freie Universität Berlin

Institute for the History of Art

Research Associate, project Digital Past. Facticity and Fiction in the Visualization of History, part of the focus program The Digital Image by the German Research Foundation

 

03/18–04/20

Tel Aviv University

Minerva Humanities Center

Postgraduate fellow, Digital Coordinator, Administrator Open Access Journal Mafte’akh

 

10/15–09/17

Max-Planck-Institute for the History of Science, Berlin

Research Program History of the Max Planck Society

Student research assistant, Digital Humanities group

Education

04/20–04/23

Freie Universität Berlin

Institute for the History of Art

Ph.D. candidate, project “The Syntax of Nature – Landscape painting of the Picturesque period (1770–1810)” (on hiatus)

 

12/12–04/18

Freie Universität Berlin

M.A. History of Art in Global Context

Thesis: “Virtual Landscapes. Procedurality and the Representation of Nature in the Landscape Paintings of Thomas Gainsborough (1727–88)”

 

10/08–07/12

Freie Universität Berlin

B.A. Comparative Literature

Participations

09/25

Let the Music Play Games

European capacity building program for the music and games industry

Organized by Music Innovation Hub (Italy), Spielfabrique (Germany) and Music Finland (Finland)

 

08/21

Digital Humanities & Research Software Engineering Summer School

The Alan Turing Institute, University of Cambridge and Kings’s College London

01/20

MIT Reality Hack

5-day Virtual/Augmented Reality Hackathon at the MIT Media Lab in Boston

Project Augmented Reality Biopsy

08/18

MIT Media Lab Berlin – Signal and Noise

One week prototyping workshop organized by the MIT Media Lab

Workshop Track Virtual Reality / Augmented Reality based learning experiences

 

03/17

Coding Dürer – International Hackathon for Art History

5 Days Spring School in Digital Art History at the University of Munich, project Mapping Dutch 17th Century Church Interior Painting

 

11/16

Reality Sucks – Risks and Chances of Virtual Reality

Symposium and Hackathon organized by gamelab.berlin of the Image Knowledge Gestaltung cluster of excellence at HU Berlin, project VR Network Visualization

 

07/15

Coding da Vinci 2015

Hackathon for the visualization of open cultural data
Winner of “Best Software Design” Award with the project MIDIOLA

08/15

Pop-Kultur Berlin 2015

Participation in the 3-day “Pop-Kultur Nachwuchs” Talent Program

Teaching & Mentoring

WS26/27

Tools & Technologies 01 – Into the Engine and Advanced Unity Programming, semester-long seminars on game development at University of Europe for Applied Sciences Berlin

05/26

Making Niche Video Games, lecture at ThinkPong, HTW Berlin game design program

01/25

Self-Publishing an Indie Game in 2024, mentoring session at Start-Up: Games-Entrepreneurs organized by the Foundation for Digital Games Culture

Academic Talks & Presentations

10/20

Presentation given as part of the Lab Talks at VIS4DH, the 5th Workshop on Visualization for the Digital Humanities at IEEE VIS2020

06/20

Paper given at the conference Teaching Classics in the Digital Age, Christian-Albrechts-Universität Kiel

Project The Syntax of Nature

12/20

“As Nature Herself Might Do, Were Her Such Intent”: The Form-giving Forces of Nature and their Simulation in British Picturesque Landscape Art (ca. 1770–1820), talk given at the Paul Mellon Centre as part of the series British Art and Natural Forces: A State of the Field Research Programme

12/19

Virtual Landscapes and the Representation of Nature in the Age of the Picturesque (1770-1820), talk given at Haifa University Art School as part of the series Representations.

07/19

“Full of Systems as the Universe”. Alexander Cozens (1717-1786) and the Procedural Generation of Nature, talk given at Structuring Nature – Interdisciplinary and Intercultural Summer School on Premodern Science and Technology, organized by Humboldt University of Berlin, Max-Planck-Institute for the History of Science Berlin and Alexander von Humboldt Foundation.

Older Projects

12/16

Die Rückkehr des Deutschen Wolfs. Spurensuche in der populären Kultur, paper given at the international workshop German Desires – The Image and the Sound, Tel Aviv University.

Publications

Modeling the Cosmos. Developing a Digital Research Environment for the Computational History of Ancient Astronomy (with Ido Yavetz), in: Gudrun Wolfschmidt, Susanne M. Hoffmann (eds.), Applied and Computational Historical Astronomy (Nuncius Hamburgensis. Beiträge zur Geschichte der Naturwissenschaften. Vol. 55), Hamburg 2021.

Schmerz und Seligkeit. Walter Flex und die Tragödie des Deutschen Offiziers (with Gal Hertz), in: Tel Aviver Jahrbuch für Deutsche Geschichte 44 (2016), p. 157-174.

Apfelkuchen und Atomphysik. Rafael Horzon und die Neue Wirklichkeit, in: DIE EPILOG – Zeitschrift zum Gesellschaftswandel 4/2014, pp. 90–94.

Friedrich Kittler denkt gegen den Strom, in: DIE EPILOG – Zeitschrift zum Gesellschaftswandel 3/2014, S. 28-30.

Strahlen im Gesicht. Röntgenstrahlen und die Fotografie der Gedanken, in: DIE EPILOG – Zeitschrift zum Gesellschaftswandel 2/2013, pp. 14–19.