Positions
since 04/23
Horizont Computergrafik GmbH
Studio for games and interactive media
Founder and Director. Development of computer game Rogue Voltage and unannounced prototypes
04/20–04/23
Freie Universität Berlin
Institute for the History of Art
Research Associate, project Digital Past. Facticity and Fiction in the Visualization of History, part of the focus program The Digital Image by the German Research Foundation
03/18–04/20
Tel Aviv University
Minerva Humanities Center
Postgraduate fellow, Digital Coordinator, Administrator Open Access Journal Mafte’akh
10/15–09/17
Max-Planck-Institute for the History of Science, Berlin
Research Program History of the Max Planck Society
Student research assistant, Digital Humanities group
Education
04/20–04/23
Freie Universität Berlin
Institute for the History of Art
Ph.D. candidate, project “The Syntax of Nature – Landscape painting of the Picturesque period (1770–1810)” (on hiatus)
03/18–04/20
Tel Aviv University
The Cohn Institute for the History and Philosophy
of Science and Ideas
Ph.D. candidate, project “Modeling the Cosmos – Digital Research Environment for the History of Ancient Astronomy” (on hiatus)
12/12–04/18
Freie Universität Berlin
M.A. History of Art in Global Context
Thesis: “Virtual Landscapes. Procedurality and the Representation of Nature in the Landscape Paintings of Thomas Gainsborough (1727–88)”
10/08–07/12
Freie Universität Berlin
B.A. Comparative Literature
Participations
09/25
Let the Music Play Games
European capacity building program for the music and games industry
Organized by Music Innovation Hub (Italy), Spielfabrique (Germany) and Music Finland (Finland)
08/21
Digital Humanities & Research Software Engineering Summer School
The Alan Turing Institute, University of Cambridge and Kings’s College London
01/20
MIT Reality Hack
5-day Virtual/Augmented Reality Hackathon at the MIT Media Lab in Boston
Project Augmented Reality Biopsy
08/18
MIT Media Lab Berlin – Signal and Noise
One week prototyping workshop organized by the MIT Media Lab
Workshop Track Virtual Reality / Augmented Reality based learning experiences
03/17
Coding Dürer – International Hackathon for Art History
5 Days Spring School in Digital Art History at the University of Munich, project Mapping Dutch 17th Century Church Interior Painting
11/16
Reality Sucks – Risks and Chances of Virtual Reality
Symposium and Hackathon organized by gamelab.berlin of the Image Knowledge Gestaltung cluster of excellence at HU Berlin, project VR Network Visualization
07/15
Coding da Vinci 2015
Hackathon for the visualization of open cultural data
Winner of “Best Software Design” Award with the project MIDIOLA
08/15
Pop-Kultur Berlin 2015
Participation in the 3-day “Pop-Kultur Nachwuchs” Talent Program
01/14
transmediale festival for art & digital culture 2014
Volunteer as assistant of Art Hack Day Berlin 2014
Teaching & Mentoring
WS26/27
Tools & Technologies 01 – Into the Engine and Advanced Unity Programming, semester-long seminars on game development at University of Europe for Applied Sciences Berlin
since 2023
Workshops and seminar sessions on game design and development at Epitech Berlin, University of Europe for Applied Sciences Berlin, Macromedia University of Applied Sciences Berlin and Bezalel Academy of Arts and Design Jerusalem
05/26
Making Niche Video Games, lecture at ThinkPong, HTW Berlin game design program
11/25, 11/24
Mentor at Games Ground – Berlin Gaming Festival
01/25
Self-Publishing an Indie Game in 2024, mentoring session at Start-Up: Games-Entrepreneurs organized by the Foundation for Digital Games Culture
WS16/17
Seeing Animals, Collecting Animals – Interdisciplinary Search for Traces in the Arts and Sciences, semester-long seminar at Humboldt University Berlin, Q-Program for research-oriented teaching formats
Academic Talks & Presentations
Project Modeling the Cosmos
05/21
Presentation given at the Early Text Cultures Research Project, Oxford University
10/20
Presentation given as part of the Lab Talks at VIS4DH, the 5th Workshop on Visualization for the Digital Humanities at IEEE VIS2020
06/20
Paper given at the conference Teaching Classics in the Digital Age, Christian-Albrechts-Universität Kiel
Project The Syntax of Nature
12/20
“As Nature Herself Might Do, Were Her Such Intent”: The Form-giving Forces of Nature and their Simulation in British Picturesque Landscape Art (ca. 1770–1820), talk given at the Paul Mellon Centre as part of the series British Art and Natural Forces: A State of the Field Research Programme
12/19
Virtual Landscapes and the Representation of Nature in the Age of the Picturesque (1770-1820), talk given at Haifa University Art School as part of the series Representations.
07/19
“Full of Systems as the Universe”. Alexander Cozens (1717-1786) and the Procedural Generation of Nature, talk given at Structuring Nature – Interdisciplinary and Intercultural Summer School on Premodern Science and Technology, organized by Humboldt University of Berlin, Max-Planck-Institute for the History of Science Berlin and Alexander von Humboldt Foundation.
Older Projects
12/16
Die Rückkehr des Deutschen Wolfs. Spurensuche in der populären Kultur, paper given at the international workshop German Desires – The Image and the Sound, Tel Aviv University.
Publications
Modeling the Cosmos. Developing a Digital Research Environment for the Computational History of Ancient Astronomy (with Ido Yavetz), in: Gudrun Wolfschmidt, Susanne M. Hoffmann (eds.), Applied and Computational Historical Astronomy (Nuncius Hamburgensis. Beiträge zur Geschichte der Naturwissenschaften. Vol. 55), Hamburg 2021.
Schmerz und Seligkeit. Walter Flex und die Tragödie des Deutschen Offiziers (with Gal Hertz), in: Tel Aviver Jahrbuch für Deutsche Geschichte 44 (2016), p. 157-174.
Apfelkuchen und Atomphysik. Rafael Horzon und die Neue Wirklichkeit, in: DIE EPILOG – Zeitschrift zum Gesellschaftswandel 4/2014, pp. 90–94.
Friedrich Kittler denkt gegen den Strom, in: DIE EPILOG – Zeitschrift zum Gesellschaftswandel 3/2014, S. 28-30.
Strahlen im Gesicht. Röntgenstrahlen und die Fotografie der Gedanken, in: DIE EPILOG – Zeitschrift zum Gesellschaftswandel 2/2013, pp. 14–19.